Author name: Michael Reilly

August ROUND-UP: Mystery, monsters and murder

Another bumper round-up this month, covering multiple genres, platforms and products, and diverse styles of adventurous play. Will YOU test your deductive abilities to solve a mystery, visit a steampunk Paris or participate in a live action thriller? We have news of games, tools, art and tomes of information – something to please anyone seeking […]

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Core Runner

Core Runner is a single player non-linear cyberpunk adventure that takes place in a post-apocalyptic city’s industrial zone. Its exploratory gameplay consists of variable interactive fiction implementing unique dice mechanics that provide high replayability. The player acts as a core runner; a hired agent gathering power cores from derelict electronics for profit. The player’s excursion

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KICKSTARTER: Vengequest

Vengequest is a narrative fantasy adventure game created by independent Australian developer Besepic Entertainment. A game for fans of RPGs, interactive fiction and tabletop roleplaying who appreciate beautiful art, quirky humour and pseudo-random adventures, Vengequest takes place on the continent of Emberpoint. It’s host to a diverse range of locations from your peaceful hometown of

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KICKSTARTER: The Vampire of Havena – The Audio Adventure

Spoken Adventures have launched a Kickstarter to fund their interactive audio adaptation of Ulisses Spiele’s solo adventure for the German RPG The Dark Eye. You hear the muffled sound of footfalls on wet cobblestones, then the sound of heavy boots stepping through puddles. You can’t see farther than ten yards in the thick fog that

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Children of the Painted Apple: an interactive adventure

The debut gamebook from New Zealand author Dane Barrett, Children of the Painted Apple is a near-future mystery adventure mixing real events with fictional elements, set on the ‘land of the long white cloud.’ You are a police officer with an extraordinary power. Your name is Hugh Hatch, and in the year 2045 you have

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JULY ROUND-UP: Magicians, Mages and a Messiah

This month we have news about forthcoming print gamebooks; interactive games playable on PC, Mac and in your web browser; an audio adventure for Alexa; and a solo storytelling game. • • •Draw Nine Draw Nine is a short narrative Twine game created by Damon L. Wakes, in which you play the role of a

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Click 1000

The BBC’s international technology programme, Click, has celebrated its 1000th show with a special ‘pick your own path’ anniversary episode featuring an extended interview with Fighting Fantasy co-creator Ian Livingstone. This interactive special includes stories about self-driving vehicles in Arizona (and examines the first recorded case of a pedestrian fatality), visits tech entrepreneurs in Malawi,

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KICKSTARTER+INTERVIEW: Arcane Rites, Book One: Cult of the Pajoli

Written by Simon Birks (co-founder of Blue Fox Comics), and with art by Lyndon White (cover) and Willi Roberts (interior), the first gamebook in the Arcane Rites series, Cult of the Pajoli, is now seeking funding via Kickstarter. You are a hunter and adventurer named Derilion crossing Pregeara, the only land you’ve ever known, making

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Catalyst: an interactive psychological story

An unsettling narrative into the world of psychotherapy, Catalyst, developed by Doubleton Game Studio, is an interactive story told via newspaper articles, notes, letters, tape recordings and a unique journal that evolves throughout the game based on insightful analysis of an unusual therapy session. After the mysterious death of Dr Pokorny, Dr Novak, relatively unknown

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KICKSTARTER: Omniverse: Book 1 – Prologue

A distinctively different type of gamebook experience, Omniverse: Book 1 – Prologue by Leona Rose is a unique puzzle adventure that combines interactive fiction with the immersive mechanics of RPGs, video games and escape rooms – all wrapped up in a wonderfully gloomy dystopian narrative. Its non-linear emergent gameplay is presented in a format that

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The Pulse

Canadian developer StoryFix Media has released their gripping sci-fi text adventure game The Pulse. A modern CYOA-style narrative, The Pulse adds new layers of interactivity to the medium made popular by the books and games of the 80s by allowing players to further shape the storyline by gaining or losing a protagonist’s trust, rewarding exploration, and

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