Aeon Trespass: Odyssey from Polish design studio Into the Unknown, is a 1-4 player, cooperative, narrative-driven tactical campaign game about adventures, exploration and fierce battles with giant monsters. Set in an alternate Antiquity, where a reality-shattering cataclysm killed the Olympian gods and unleashed the scourge of the otherworldly Primordials, Aeon Trespass: Odyssey places the players in the roles of Argonauts, warriors and scholars with the unique ability to control 30-foot tall Titans, the only creatures that stand a chance against these monsters!
This is a science-fantasy setting, where the Ancient World mixes with wondrous technology and mysterious magic. These are mature stories with philosophical underpinnings, touching upon the themes of nihilism, totalitarianism, the cult of man, responsibility for your actions, hope and redemption. What does it mean to live in a world without gods? Do you stand for freedom or order? Do you believe in greater and lesser evils? What are you willing to do to see your vision of the world realized?
Take control of the greatest ship of the Great Sea, and its crew. Train your Argonauts, explore their veiled past and send them on adventures into the dangerous and mysterious lands of Ancient Greece (and beyond…). Learn the world’s secrets and create new technologies that will give you an edge both in combat and outside of it. Manage your resources and develop your base of operations – the floating metropolis of Argo. Build new Facilities, craft new Weapons and equipment. Gather allies and forge political alliances with the world’s factions. And, most important of all, tame the Titans, arm them, evolve them and ride them to battle with the fearsome Primordials.
On the Strategic scale, you move the Argo on an explorable tile-based map, gathering resources, finding clues, crafting Weapons, researching Technology, breeding Titans and so much more. Each campaign has its own handcrafted map (with several interchangeable tiles that can change the layout from playthrough to playthrough or via your decisions) and follows a metroidvania-like style of exploration. On your journey, you’ll visit the labyrinthine Crete, war-torn Sparta and time-locked Delphi, and unearth their deepest secrets.
Whenever you stumble upon an adventure hub – or reach a story point by some other means – you embark on an adventure. These are CYOA-style encounters that will shape your characters, your crew and ship, and the overall story. Aeon Trespass: Odyssey utilises dynamic probabilities, a choice chain system, and tracks your various decisions with a choice matrix. These are not your typical decisions either, as the game forces you to choose between empathy and strategy, resource management and compassion, and the greater good at the cost of personal loss.
Each adventure ties into the grand narrative of the campaign and the personal stories of your characters. With the Mnemos card narrative experience system you will learn about your Argonauts and develop them in surprising ways through Breakthrough story events.
Best of all are the dynamic probabilities: as in life, a lot of your choices don’t have a fixed outcome, they only influence it. This means that different combinations of choices lead to different outcomes. Even the same choice in a subsequent playthrough may have new and unforeseen consequences…
Finally, when the monsters come knocking. You will suit up into a flesh-machine hybrid Titan and go to Battle. During these Battles, 1 to 4 players must cooperate to defeat a giant Primordial boss-type monster controlled by a sophisticated AI system.
Three years in development, Aeon Trespass: Odyssey features over 200 hours worth of unique game content (1500+ cards, 150+ tokens and 50+ tiles), a novel’s worth of narrative in the choice-based Story Book, and a slew of awesome miniatures (some almost 6 inches tall!).
When it comes to miniatures, Aeon Trespass: Odyssey emphasises quality and innovation over quantity. Each sculpt is unique, detailed and lore-accurate, and some come with easily interchangeable parts. This can take the form of different body parts, weapons, tile extensions or vantage points, and all of these trigger different game effects.
The Kickstarter campaign for Aeon Trespass: Odyssey concludes on October 1st.