Mystery

INTERVIEW: New Gaia, and the world-building of Samuel Isaacson’s dark sci-fi series

New Gaia is the new sci-fi gamebook from Samuel Isaacson – the author of The Altimer (released earlier this year) – which takes place in the same mid-22nd Century setting following the discovery of intelligent extra-terrestrial life. This second interactive adventure in the Entram trilogy picks up from where the storyline of The Altimer concludes: […]

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In the Service of Mrs. Claus

In the Service of Mrs. Claus is a 167,000-word interactive fantasy thriller by Brian Rushton – the first holiday-themed game from Choice of Games. You play as a non-human protagonist not tied down to any one body because you possess the amazing ability to transform yourself at will! In the Service of Mrs. Claus is

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KICKSTARTER: GNA: Sherlock Holmes: Baker Street Irregulars & The Beginning

Van Ryder Games has launched a new Kickstarter for the latest releases in their ever-increasing series of Graphic Novel Adventures: Sherlock Holmes: Baker Street Irregulars, the next co-operative GNA game; plus, a new, never-before-seen GNA solo gamebook, Sherlock Holmes: The Beginning. In Sherlock Holmes: Baker Street Irregulars, you’ll work together with up to 4 other

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The Hermacles Divide: The Shadowborn Trials

Featuring a branching narrative that puts you in the role of a 14-year-old boy with magical powers, The Shadowborn Trials is set within Joseph Daniels’ fantasy universe of The Hermacles Divide. Consisting of 1008 sections and over 400 pages, The Shadowborn Trials is an adventure in which you will rarely be alone. Your allies will

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Storyscape

FoxNext Games and Fogbank Entertainment have recently launched their Storyscape app, where world-class writers bring you immersive tales of romance, intrigue and adventure, and every decision you make transforms your story. Storyscape delivers high-quality interactive storytelling from some of the most creative minds in the world, combined with the technology to bring those stories to

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The Altimer: an interactive story

Samuel Isaacson’s first gamebook, The Altimer, begins in the mid-22nd Century, following a time of global political turbulence, climate upheaval and, more recently, the discovery of intelligent extra-terrestrial life. A new cohort of astronauts has begun training – YOU are one of them. The year is 2162, intelligent extra-terrestrial life has been discovered, and a

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KICKSTARTER: Spire’s End

Written and designed by Greg Favro, Spire’s End is a solo and cooperative fantasy/horror card game that hearkens back to the gamebooks of the ’80s, with enemy encounters, interactive story-driven scenarios, and high-end art and design. It’s a unique gaming experience without a lot of baggage: a simple set-up, intuitive rules and minimal components. No

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KICKSTARTER: Oathsworn: Into the Deepwood

Shadowborne Games’ Oathsworn: Into the Deepwood is a dark fantasy miniatures game for 1-4 players that brings together a novel-sized, interactive story and epic tabletop battles where you stand toe-to-toe with intimidating nightmares. Oathsworn is a grimdark RPG of multiple paths, where realism matters and your choices change the flow of the story, preparing or hindering you for

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October ROUND-UP: Geats, famous historical figures and a Syrian refugee

This month we bring you news of interactive adventures set in different times and places: 6th-century Scandinavia, fantasy lands featuring marshlands and winter storms, Zanzibar in the late 19th century, an Australian small town, and war-ravaged Syria. • • •Beowulf Beastslayer Jonathan Green’s 4th title in his ACE Gamebooks series, Beowulf Beastslayer, has now been

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REVIEW: Interstellar Terra

Interactive fiction is one of the few forms of entertainment media that provide the opportunity to explore imaginary worlds of original design, where the storyline is directly shaped by individual decisions and personal preferences, resulting from an eagerness to take risks and investigate possible threats. This narrative ‘in the mind’ nature of gamebooks subsequently gives

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The Mystery of Dracula

Dane Barrett’s second gamebook, The Mystery of Dracula, is an interactive retelling of Bram Stoker’s 1897 Gothic horror novel Dracula, incorporating puzzles, riddles and more than a little clue seeking. It includes the same keyword system used in Children of the Painted Apple, Barrett’s previous gamebook, in which the reader is rewarded certain clue keywords

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Nightshift: Choose your path and face the consequence

Victoria Hancox’s Nightshift is a horror-based gamebook with plenty of gore and violence. Your progress through this nightmarish interactive adventure relies on successfully solving puzzles and noting the provided clues, rather than fortunate dice rolls. The only luck needed is in choosing the right path…   It started like any other night at the hospital,

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