Interview

INTERVIEW: Intudia

Intudia is a new entertainment platform for interactive audiobooks and eBooks. Created by childhood friends Nicki Blådal (Manager of development and administration, and co-founder of a Danish software development company) and Nicolai Vedel Kellberg (Lead author, with 15 years of experience with interactive storytelling, and a master’s degree in educational psychology), Intudia believes that being …

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Dungeons & Dragons: Endless Quest Series

The four new Dungeons & Dragons: Endless Quest gamebooks – Escape the Underdark, To Catch a Thief, Big Trouble and Into the Jungle – have recently been released by Penguin Random House and Candlewick Entertainment. Play as a fighter, rogue, wizard and cleric in Matt Forbeck’s CYOA-style gamebooks, exploring the Forgotten Realms – the enduring …

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ARTIST SHOWCASE: Tony Hough

Tony Hough is a modern master of gamebook illustration, showcasing plentiful creative talent to effortlessly tackle a diverse range of genres. His imaginative creatures and characters are fascinating and often frightening, supported by an eye for the unusual, and a technique that offers rich reward for those who like to soak up numerous small details. …

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INTERVIEW: Sam Iacob

The Two-Fisted Fantasy series from Sam Iacob (aka Herman S. Skull, Hermit Skull) simply isn’t your typical gamebook fare. Containing off-the-wall plots often full of puerile yet witty absurdity, populated by puzzling characters carrying plenty of personal baggage, and bursting with endless situations that entertain with their outlandish inventiveness and attitude, this series presents adventures …

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Tyrant of Zhentil Keep

5e Solo Gamebooks has now released Tyrant of Zhentil Keep, its second solo adventure for Dungeons & Dragons Fifth Edition. Written by Paul Bimler, this 160+ page adventure is designed for one 3rd-level Player Character of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire …

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INTERVIEW: The never-ending imagination of Jonathan Green

Your ‘ACE Gamebooks’ series continues to expand with NEVERLAND. What’s your process for choosing these classic stories and settings, and what is it that personally excites you about writing in these existing worlds? My decision to publish Alice’s Nightmare in Wonderland in 2015 was not only motivated by my desire to revisit adapting Lewis Carroll’s …

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INTERVIEW: Michael J. Ward’s DestinyQuest – Book Four

Launched back in 2011, Michael J. Ward’s first DestinyQuest book, The Legion of Shadow, presented gamebook fans with something distinctively new and different to experience: a fantasy adventure built on a structure directly influenced by computer RPGs focused on character customisation and combat. As the series developed further with the subsequent releases of The Heart …

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INTERVIEW: Exploring the labyrinth with Lewis Manalo

Lewis Manalo is the author of the recently released The Spy and the Labyrinth – an impressive piece of interactive fiction that explores a modern South American mystery set within the challenging environment of ongoing conflict, complex corruption and deception, and ancient, otherworldly myths. GBN was keen to know more about Lewis and his creation, …

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INTERVIEW: The artisan philosophers at Cubus Games

The subject matter, mood and scope of interactive fiction has been evolving and expanding for some time now, with digital gamebooks regularly leading this advancement as they utilise the available technology to tackle content in a manner unseen (or impossible) in earlier print-based products. One of these innovators is the indie studio Cubus Games, based …

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PREVIEW+INTERVIEW: True Tales of Nocked!

Nocked! True Tales of Robin Hood is a new text-based role-playing game that blends interactive fiction, resource management and base building against the backdrop of Sherwood Forest. You are Robin of Locksley. Hounded from your home by the Sheriff of Nottingham, take control of your fate in this extravagant, illustrated role-playing game. Rob from the rich …

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