Six Ages: Ride Like The Wind

A Sharp’s Six Ages: Ride Like the Wind is a combination of interactive story and turn-based strategy that immerses you in a land of myth. Hundreds of small interactive stories build into an epic, where you guide a small clan, help them navigate a hostile world, and find a path to long-term survival. Six Ages is the spiritual successor to the acclaimed King of Dragon Pass, which first used this approach to explore the magical world of Glorantha. Both games blend roleplaying, mythology, resource management, and decisions with ongoing consequences.

The Golden City lies under a great sheet of ice. Your ancestors rode free, looking for a new home. It took three hundred years but your clan finally settled here, in the valley where you hope to find your gods, recruit help from spirits, and win respect from your fellow Riders. Can you protect your people and claim your destiny when wizards, lizards, and worse, your barbaric neighbours, the Orlanthi, beset you?

Features:

  • Design your own clan, visit the gods, become respected, and raid your neighbours’ cows.
  • Same world as King of Dragon Pass, but a new clan: the Riders, with their own myths, and 4x more world to explore.
  • Short story elements, automatic saving, and built in note taking make it perfect for brief play sessions.
  • Procedural content and over 400 interactive scenes allow for dynamic and repeated playthroughs.
  • Over 468,000 words of text.
  • Discover, appease and make deals with spirits in your territory. Explore ruins, hostile kingdoms and distant outposts.
  • Focus on finding treasures, winning allies and launching raids, not on the details of food production.
  • Multiple difficulty levels, and the option for Iron Willed players to limit reloading.
  • Gorgeous hand-painted high-resolution illustrations.
  • Immersive soundtrack by Stan LePard, composer for King of Dragon Pass.
  • Cloud saves [Steam only].
  • Fully accessible to blind players via VoiceOver [iOS only].

Six Ages immerses you in a hostile, blood-soaked land governed by myth and cursed with wonders. Uncover the secrets of the valley, battle ancient enemies, and meet the gods, all while protecting your people. Hundreds of scenes unfurl, accompanied by gorgeous artwork and backed by a clan simulation that makes every game unique. You’ll be faced with hard choices, but you’ll get advice to follow or ignore – although your advisors have their own agendas.

Play involves actions such as improving pastures, exploration, trading with your neighbours, and raiding. You can even travel to the Otherworld to visit your gods. You also need to deal with crises ranging from marauding dinosaurs to diplomatic requests to illicit love. Your choices have a politico-economic impact, but consequences might not be obvious for decades. Part role-playing, part resource management, you’ll always be making decisions with long-term consequences, for you and your clan, as hundreds of small encounters build into an epic, multi-generational tale of survival and inter-clan alliances. Lead your clan into legend or obscurity.

Ride Like the Wind is envisioned as the first of six loosely linked games. They can be played in any order, letting you continue the story of your clan over thousands of years. The next two games are tentatively titled Lights Going Out and The World Reborn. Lights Going Out is currently in development.

Glorantha is a highly detailed Bronze Age world, similar in many ways to our own. But it exists in a magical universe where the laws of physics are subordinate to the whims of the gods and spirits. To understand Glorantha, leave our mundane world and enter the world of myth. The Sun is a living god, not a nearby star. Countless gods exist, some even more powerful than the Sun, and all have the power to directly affect humanity.

In Ride Like the Wind, you play specifically as a Riders clan, who revere various gods in their particular mythology, including Gamari the Horse Mother, and your culture hero, Hyalor… but you would be foolish to forget Raven the Trickster. He has not forgotten you.

Previously released for iOS on Apple’s App Store, Six Ages: Ride Like the Wind has now been released for Windows and macOS via Steam and GOG. Visit A Sharp’s website for further information about their story-telling strategy games set on the world of Glorantha.

2 thoughts on “Six Ages: Ride Like The Wind”

  1. I looked forward to this game as King of Dragon Pass (the original version, not the portable abomination) is one of my favourite games of all time. Right after the first announcement, many years ago, I began to follow Six Ages’ development. I was sad when they decided to give portable devices the privilege to get it first. I still patiently waited for the long time when they were busy porting the game on Windows. Now it appeared and I’m not able to play it, because it’s restricted to users of Windows 10 (I don’t know why exactly. The developers only repeat their “we had no other choice”. I’ve never seen a Unity-game behaving like this before). Anyway, the money I don’t spend here can be used for more gamebooks. 😉

    1. It’s a shame that players without Windows 10 are excluded, however, such restrictions will only increase as the OS becomes obsolete. I’m a Mac guy, so it’s happily working on my old iMac running Sierra.

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