Review


MINI REVIEW: Secret of the Djinn

STORYLINE: Jamil, a young pearl diver from the coastal city of Jumlat, who dreams of acquiring great wealth and importance, discovers a glowing glass bottle during a deep dive in the waters of the Golden…


REVIEW: Malice from the Middle Vale

Overflowing with grand ideas, gloriously vivid locations and compelling circumstances, Malice from the Middle Vale is both very familiar and excitingly different – an engrossing combination of old-school features now enhanced with new and noteworthy…


REVIEW: Seas of Blood

Andrew Chapman’s piratical Fighting Fantasy adventure is something a little different: a contest of ‘speed and treasure’ set within a strategic puzzle format where luck is often as important as any calculated planning. The aim…


REVIEW: The Port of Peril

As part of Scholastic’s relaunched Fighting Fantasy series, co-creator Ian Livingstone has written a new gamebook featuring many favourite locations and quite a few old friends and enemies appearing previously in some of the earlier…


REVIEW: The Spy and the Labyrinth

Gods and monsters feature in myriads of ancient legends, beliefs and cultural superstitions. Powerful beings that challenge mankind’s place on earth, their appearance asks questions of our origin and purpose, and suggests that our early…


REVIEW: Nocked! True Tales of Robin Hood

More than six centuries after his introduction through poems and ballads, Robin Hood – the late-medieval outlaw of Sherwood Forest – barely requires an introduction due to his ongoing renown and fascination to modern audiences….


REVIEW: The Frankenstein Wars

Mary Shelley’s novel Frankenstein; or, The Modern Prometheus tells the cautionary tale of Victor Frankenstein, a gifted man of science who develops a process built on the principle of life to imbue vitality into previously…


REVIEW: Heroes of Urowen

The enjoyment of a gamebook is derived from many interlinked parts, including: mechanics, story, choice, interaction, imagination and presentation. These factors then create an overall experience that is based on the quality and style of…


REVIEW: Rise of the Shadow King

As our own world increases in complexity and continuously demands more from us just to survive the unending grind of daily life, it’s often welcome to escape our modern difficulties by embarking on a relatively…


REVIEW: Sete-Ka’s Dream Quest

The rich history and mythology of ancient Egypt, and the influential importance of their many deities in Egyptian society, present limitless fantastical material for gamebook adventuring. In Sete-Ka’s Dream Quest you follow the story of…


REVIEW: The Legion of Shadow

The evident computer game influence within Michael J. Ward’s DestinyQuest: The Legion of Shadow stands boldly at the forefront of what it is that differentiates this series from many other gamebook formats. Within its pages…


REVIEW: Saga of the North Wind

A text-based fantasy adventure using CYOA-style game mechanics, Saga of the North Wind is an enjoyably atmospheric drama, intelligently written in a style that brings to life the various situations, conflicts and characters encountered on…


REVIEW: The Lords of Benaeron

Jeffrey Dean’s impressively elaborate and skilful world-building has already been on display throughout the preceding volumes of his ‘Road Less Traveled’ series: both Westward Dystopia and Spire Ablaze have delivered detailed story-driven adventures overflowing with…



REVIEW: Highway to Hell

You just can’t stop the zombie advance as they determinedly shuffle their way into every single corner of modern print and electronic media. I’m not a major fan of these decomposing antagonists, but they’ve certainly…


REVIEW: Monsters of the Marsh

David Tant’s first book of The Legends of Skyfall series is something of an enigma – a puzzling contradiction where simplicity and complexity unhappily coexist. Monsters of the Marsh is boldly promoted as ‘An Advanced…


REVIEW: The Lost Legion

This second book in the Dangerous Worlds Gamebook series will take you deep into a primordial jungle; an environment that is as much a central character in this story as any other (human, or non-human)…